The Skeleton Visualizer has been updated.
Now, the user can pause and replay the movement action of the skeleton (Ramón) by the two buttons directly inserted in the virtual scene. This improvement has been done through the Progeo library, that allow to relate the 2D points corresponding to the imagen pixels with the 3D points of the virtual stage. If the line projected from the pixel go through one of the “virtual” buttons, the action is paused or played.
The Skeleton Visualizer has been updated.
Now, the user can pause and replay the movement action of the skeleton (Ramón) by the two buttons directly inserted in the virtual scene. This improvement has been done through the Progeo library, that allow to relate the 2D points corresponding to the imagen pixels with the 3D points of the virtual stage. If the line projected from the pixel go through one of the “virtual” buttons, the action is paused or played.
The Skeleton Visualizer has been updated.
Now, the user can pause and replay the movement action of the skeleton (Ramón) by the two buttons directly inserted in the virtual scene. This improvement has been done through the Progeo library, that allow to relate the 2D points corresponding to the imagen pixels with the 3D points of the virtual stage. If the line projected from the pixel go through one of the “virtual” buttons, the action is paused or played.
The Skeleton Visualizer has been updated.
Now, the user can pause and replay the movement action of the skeleton (Ramón) by the two buttons directly inserted in the virtual scene. This improvement has been done through the Progeo library, that allow to relate the 2D points corresponding to the imagen pixels with the 3D points of the virtual stage. If the line projected from the pixel go through one of the “virtual” buttons, the action is paused or played.
The Skeleton Visualizer has been updated.
Now, the user can pause and replay the movement action of the skeleton (Ramón) by the two buttons directly inserted in the virtual scene. This improvement has been done through the Progeo library, that allow to relate the 2D points corresponding to the imagen pixels with the 3D points of the virtual stage. If the line projected from the pixel go through one of the “virtual” buttons, the action is paused or played.
The Skeleton Visualizer has been updated.
Now, the user can pause and replay the movement action of the skeleton (Ramón) by the two buttons directly inserted in the virtual scene. This improvement has been done through the Progeo library, that allow to relate the 2D points corresponding to the imagen pixels with the 3D points of the virtual stage. If the line projected from the pixel go through one of the “virtual” buttons, the action is paused or played.
This is a video example of the “skeleton in movement” visualizer that we’re developing. This scheme allows the camera control by mouse and a series of illumination options. Enjoy it.
This is a video example of the “skeleton in movement” visualizer that we’re developing. This scheme allows the camera control by mouse and a series of illumination options. Enjoy it.
This is a video example of the “skeleton in movement” visualizer that we’re developing. This scheme allows the camera control by mouse and a series of illumination options. Enjoy it.
This is a video example of the “skeleton in movement” visualizer that we’re developing. This scheme allows the camera control by mouse and a series of illumination options. Enjoy it.